Space Station Ouroboros

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Space Station Ouroboros

Tech Used

Skills Utilized

Project Description

Play as a lone space scavenger making her way around an abandoned space station filled with rogue robots as she tries to discover what has happened and defeat the monster trapped within the space station.

Space Station Ouroboros was made across eight weeks for the Hack Your Summer Program.

Screenshots

The player exploring an interior area of the space station
The player exploring an interior area of the space station
The player moving through a section of the station open to space
The player moving through a section of the station open to space

Contributions

Project Lead

  • Meeting Leadership

    Held multiple meetings throughout the week in which we would assign tasks and decide larger decisions regarding the project's direction.

  • Note Taker

    Took detailed notes during team meetings to document assigned tasks and decisions made throughout the meetings.

Programmer

  • Enemy AI

    Using the Limbo AI Godot Plugin, created the behaviors for the melee and ranged enemies. This involved setting up state machines for different enemy behaviors and ensuring smooth transitions between states.

  • Final Boss - Behavior

    Created the behavior for the final boss of the game. This includes an environmental attack that happens periodically as well as a group of projectile attacks that spawn randomly to incentivize the player to stay mobile.

  • Final Boss - Visuals

    Created the programmed visuals for the final boss of the game. Used Godot's Inverse Kinematics system to animate the arms of the 3D model as well as some basic code to make the visual move around to make the boss more interesting